GPU in the browser. For AR filters, product configurators, data visualisations — where 2D isn't enough.
Category · Frontend & UI
GPU in the browser.
WebGL gives JavaScript direct access to the graphics card and renders 2D and 3D graphics in real time in the browser — no plugin. Three.js is the library that translates the raw, hardware-level WebGL API into workable concepts: scene, camera, light, material.
It lets content run smoothly that the ordinary DOM and CSS were never built for.
Where 2D isn't enough.
We reach for WebGL wherever spatiality or real-time graphics are part of the product: product configurators that let customers rotate and adjust an object, AR filters, large interactive data visualisations. Anywhere thousands of elements have to stay animated and smooth at once.
The effort behind it.
3D on the web is expensive: assets have to be optimised, performance tested on weak devices, and accessibility solved separately. For pure information, a 2D rendering is faster, cheaper and more accessible. WebGL only earns its keep when the experience itself is the value.
